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August 18, 2021 10:19 PM
HUMANKIND V1.01.0058-S10, RELEASE (64-bit Standalone, build: 164540)

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22:19:44:477NonePresentation Battle 10349: Execute action[128]: UnitGoto. EmpireIndex=2. UnitGuid=10355, DestTile=[105, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:44:477NonePresentation Battle 10349: Execute action[128]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:44:477NonePresentation Battle 10349: Execute action[128]: UnitGoto. EmpireIndex=2. UnitGuid=10355, DestTile=[104, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:44:478NonePresentation Battle 10349: Execute action[128]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:44:478NonePresentation Battle 10349: Execute action[128]: UnitJoined. EmpireIndex=2. UnitGuid=10357, DestTile=[105, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:44:813NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:45:071NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:45:375NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:45:677NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:45:958NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:46:226NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:46:416None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

22:19:46:543NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:46:638None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

22:19:46:638None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

22:19:46:782NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:47:092NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:47:381NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:47:642NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:47:897NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:48:206NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:48:456NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:48:753NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:49:043NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:49:302NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:49:579NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:49:901NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:50:095NonePresentation Battle 10349: Execute action[129]: UnitConfirmDeployment. EmpireIndex=2. UnitGuid=10357. (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:50:095NonePresentation Battle 10349: Execute action[129]: UpdateParticipant. EmpireIndex=2, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:50:095NonePresentation Battle 10349: Execute action[130]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:50:095NonePresentation Battle 10349: Execute action[131]: UnitAttack. EmpireIndex=2. Attacker=10357 (health=1.00), Defender=10432 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:50:096NonePresentation Battle 10349: Execute action[131]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:50:138NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:50:422NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:50:712NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:50:970NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:51:117NonePresentation Battle 10349: Execute action[132]: UnitMoveAndAttack. EmpireIndex=2. Attacker=10437, DestTile=[105, 31]/[105, 31] (health=0.81), Defender =10350 (health =0.01). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:51:117NonePresentation Battle 10349: Execute action[132]: UnitMove. EmpireIndex=2. UnitGuid=10437, DestTile=[105, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:51:117NonePresentation Battle 10349: Execute action[132]: UnitGoto. EmpireIndex=2. UnitGuid=10437, DestTile=[105, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:51:117NonePresentation Battle 10349: Execute action[132]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:51:117NonePresentation Battle 10349: Execute action[132]: UnitAttack. EmpireIndex=2. Attacker=10437 (health=0.81), Defender=10350 (health=0.01). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:51:118NonePresentation Battle 10349: Execute action[132]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:51:229NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:51:543NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:51:823NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:52:104NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:52:404NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:52:614None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

22:19:52:693NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:52:714None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

22:19:52:815None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

22:19:52:965NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:53:086NonePresentation Battle 10349: Execute action[133]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:53:087NonePresentation Battle 10349: Execute action[134]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:53:087NonePresentation Battle 10349: Execute action[135]: UnitMove. EmpireIndex=2. UnitGuid=10354, DestTile=[101, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:53:087NonePresentation Battle 10349: Execute action[135]: UnitGoto. EmpireIndex=2. UnitGuid=10354, DestTile=[104, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:53:087NonePresentation Battle 10349: Execute action[135]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:53:087NonePresentation Battle 10349: Execute action[135]: UnitGoto. EmpireIndex=2. UnitGuid=10354, DestTile=[103, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:53:088NonePresentation Battle 10349: Execute action[135]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:53:088NonePresentation Battle 10349: Execute action[135]: UnitGoto. EmpireIndex=2. UnitGuid=10354, DestTile=[102, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:53:088NonePresentation Battle 10349: Execute action[135]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:53:088NonePresentation Battle 10349: Execute action[135]: UnitGoto. EmpireIndex=2. UnitGuid=10354, DestTile=[101, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:53:089NonePresentation Battle 10349: Execute action[135]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:53:278NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:53:551NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:53:842NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:54:080NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:54:300NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:54:775None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era2_Persia_Common_Swordsmen_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:56:283NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:56:546NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:56:747NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:56:987NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:57:941NonePresentation Battle 10349: Execute action[136]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:57:941NonePresentation Battle 10349: Execute action[137]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:57:941NonePresentation Battle 10349: Execute action[138]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:57:941NonePresentation Battle 10349: Execute action[139]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:57:941NonePresentation Battle 10349: Execute action[140]: UnitMove. EmpireIndex=2. UnitGuid=10357, DestTile=[105, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:57:942NonePresentation Battle 10349: Execute action[140]: UnitGoto. EmpireIndex=2. UnitGuid=10357, DestTile=[105, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:57:942NonePresentation Battle 10349: Execute action[140]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:57:942NonePresentation Battle 10349: Execute action[140]: UnitGoto. EmpireIndex=2. UnitGuid=10357, DestTile=[105, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:57:943NonePresentation Battle 10349: Execute action[140]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:58:992NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:59:265NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:59:481NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:59:721NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:02:035NonePresentation Battle 10349: Execute action[141]: UnitMove. EmpireIndex=2. UnitGuid=10356, DestTile=[105, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:02:035NonePresentation Battle 10349: Execute action[141]: UnitGoto. EmpireIndex=2. UnitGuid=10356, DestTile=[105, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:02:036NonePresentation Battle 10349: Execute action[141]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:02:036NonePresentation Battle 10349: Execute action[141]: UnitGoto. EmpireIndex=2. UnitGuid=10356, DestTile=[105, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:02:036NonePresentation Battle 10349: Execute action[141]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:05:728NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:05:987NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:06:131NonePresentation Battle 10349: Execute action[142]: EndEmpireRound. EmpireIndex=2. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:06:206NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:06:444NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:08:449NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:08:712NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:08:925NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:09:163NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:11:108NonePresentation Battle 10349: Execute action[143]: UpdateBattleUnits. EmpireIndex=2, unitCount=5 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:11:108NonePresentation Battle 10349: Execute action[144]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:11:108NonePresentation Battle 10349: Execute action[145]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:11:108NonePresentation Battle 10349: Execute action[146]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:11:108NonePresentation Battle 10349: Execute action[147]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:11:108NonePresentation Battle 10349: Execute action[148]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:11:108NonePresentation Battle 10349: Execute action[149]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:11:167NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:11:178NonePresentation Battle 10349: Execute action[150]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:11:179NonePresentation Battle 10349: Execute action[151]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:11:179NonePresentation Battle 10349: Execute action[152]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:11:179NoneCould not find PresentationBattlePreview with armyEntityGUID=9532, targetEntityGUID=7774.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:11:179NonePresentation Battle 10349: Execute action[152]: UnitJoined. EmpireIndex=0. UnitGuid=10434, DestTile=[102, 30]. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:11:181NonePresentation Battle 10349: Execute action[152]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:11:430NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:11:649NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:11:892NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:16:668NonePresentation Battle 10349: Execute action[153]: UnitAttack. EmpireIndex=0. Attacker=10433 (health=0.79), Defender=10354 (health=0.19). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:16:669NonePresentation Battle 10349: Execute action[153]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:17:901NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:17:968NoneCan't find entity 10134 of ongoing task. Fails the task 8384.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:18:128None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

22:20:18:163NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:18:375NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:18:610NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:19:475NonePresentation Battle 10349: Execute action[154]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:19:475NonePresentation Battle 10349: Execute action[155]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:20:614NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:20:874NonePresentation Battle 10349: Execute action[156]: UnitMove. EmpireIndex=0. UnitGuid=10428, DestTile=[101, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:20:874NonePresentation Battle 10349: Execute action[156]: UnitGoto. EmpireIndex=0. UnitGuid=10428, DestTile=[102, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:20:875NonePresentation Battle 10349: Execute action[156]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:20:875NonePresentation Battle 10349: Execute action[156]: UnitGoto. EmpireIndex=0. UnitGuid=10428, DestTile=[101, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:20:875NonePresentation Battle 10349: Execute action[156]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:20:877NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:21:131NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:21:404NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:21:596NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:24:876NonePresentation Battle 10349: Execute action[157]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:25:574NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:25:838NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:26:046NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:26:286NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:28:074NonePresentation Battle 10349: Execute action[158]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:28:074NonePresentation Battle 10349: Execute action[159]: UnitAttack. EmpireIndex=0. Attacker=10350 (health=0.00), Defender=10355 (health=0.81). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:28:075NonePresentation Battle 10349: Execute action[159]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:28:289NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:28:552NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:28:756NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:28:992NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:29:378None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

22:20:29:573NonePresentation Battle 10349: Execute action[160]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:29:574NonePresentation Battle 10349: Execute action[161]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:30:382NonePresentation Battle 10349: Execute action[162]: UnitMove. EmpireIndex=0. UnitGuid=10430, DestTile=[104, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:30:382NonePresentation Battle 10349: Execute action[162]: UnitGoto. EmpireIndex=0. UnitGuid=10430, DestTile=[104, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:30:383NonePresentation Battle 10349: Execute action[162]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:30:997NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:31:273NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:31:485NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:31:724NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:34:470NonePresentation Battle 10349: Execute action[163]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:35:729NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:35:861NonePresentation Battle 10349: Execute action[164]: UnitMove. EmpireIndex=0. UnitGuid=10431, DestTile=[102, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:35:861NonePresentation Battle 10349: Execute action[164]: UnitGoto. EmpireIndex=0. UnitGuid=10431, DestTile=[103, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:35:862NonePresentation Battle 10349: Execute action[164]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:35:862NonePresentation Battle 10349: Execute action[164]: UnitGoto. EmpireIndex=0. UnitGuid=10431, DestTile=[102, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:35:863NonePresentation Battle 10349: Execute action[164]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:35:863NonePresentation Battle 10349: Execute action[164]: UnitGoto. EmpireIndex=0. UnitGuid=10431, DestTile=[101, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:35:863NonePresentation Battle 10349: Execute action[164]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:35:863NonePresentation Battle 10349: Execute action[164]: UnitGoto. EmpireIndex=0. UnitGuid=10431, DestTile=[102, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:35:864NonePresentation Battle 10349: Execute action[164]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:35:864NonePresentation Battle 10349: Execute action[164]: UnitGoto. EmpireIndex=0. UnitGuid=10431, DestTile=[102, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:35:864NonePresentation Battle 10349: Execute action[164]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:35:994NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:36:205NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:36:447NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:42:564NonePresentation Battle 10349: Execute action[165]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:43:282NonePresentation Battle 10349: Execute action[166]: UnitMove. EmpireIndex=0. UnitGuid=10429, DestTile=[103, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:43:283NonePresentation Battle 10349: Execute action[166]: UnitGoto. EmpireIndex=0. UnitGuid=10429, DestTile=[102, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:43:283NonePresentation Battle 10349: Execute action[166]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:43:283NonePresentation Battle 10349: Execute action[166]: UnitGoto. EmpireIndex=0. UnitGuid=10429, DestTile=[101, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:43:284NonePresentation Battle 10349: Execute action[166]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:43:284NonePresentation Battle 10349: Execute action[166]: UnitGoto. EmpireIndex=0. UnitGuid=10429, DestTile=[102, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:43:284NonePresentation Battle 10349: Execute action[166]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:43:284NonePresentation Battle 10349: Execute action[166]: UnitGoto. EmpireIndex=0. UnitGuid=10429, DestTile=[102, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:43:285NonePresentation Battle 10349: Execute action[166]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:43:285NonePresentation Battle 10349: Execute action[166]: UnitGoto. EmpireIndex=0. UnitGuid=10429, DestTile=[103, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:43:285NonePresentation Battle 10349: Execute action[166]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:44:454NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:44:719NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:44:926NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:45:173NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:49:991NonePresentation Battle 10349: Execute action[167]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:49:991NonePresentation Battle 10349: Execute action[168]: UpdateBattleUnits. EmpireIndex=0, unitCount=9 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:49:991NonePresentation Battle 10349: Execute action[169]: UnitRemoved. EmpireIndex=0. UnitGuid=10434, DestTile=[102, 30]. (initialActionType: UnitRemoved)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:49:991NonePresentation Battle 10349: Execute action[170]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:50:086NonePresentation Battle 10349: Execute action[171]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:50:086NonePresentation Battle 10349: Execute action[172]: NewRound. Round=2. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:50:086NonePresentation Battle 10349: Execute action[173]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:50:086NoneCould not find PresentationBattlePreview with armyEntityGUID=9532, targetEntityGUID=7774.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:50:087NonePresentation Battle 10349: Execute action[173]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:51:179NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:51:384NonePresentation Battle 10349: Execute action[174]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:51:384NonePresentation Battle 10349: Execute action[175]: UnitMoveAndAttack. EmpireIndex=2. Attacker=10355, DestTile=[106, 31]/[106, 31] (health=0.81), Defender =10426 (health =0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:51:384NonePresentation Battle 10349: Execute action[175]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:51:384NonePresentation Battle 10349: Execute action[175]: UnitGoto. EmpireIndex=2. UnitGuid=10355, DestTile=[105, 32]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:51:385NonePresentation Battle 10349: Execute action[175]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:51:385NonePresentation Battle 10349: Execute action[175]: UnitGoto. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 32]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:51:386NonePresentation Battle 10349: Execute action[175]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:51:386NonePresentation Battle 10349: Execute action[175]: UnitGoto. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:51:386NonePresentation Battle 10349: Execute action[175]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:51:386NonePresentation Battle 10349: Execute action[175]: UnitAttack. EmpireIndex=2. Attacker=10355 (health=0.81), Defender=10426 (health=0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:51:387NonePresentation Battle 10349: Execute action[175]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:51:442NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:51:707NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:52:018NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:52:269NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:52:545NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:52:847NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:53:105NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:53:376NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:53:689NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:53:934NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:54:210NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:54:490NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:54:749NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:55:011NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:55:274NonePresentation Battle 10349: Execute action[176]: UnitAttack. EmpireIndex=2. Attacker=10354 (health=0.19), Defender=10433 (health=0.66). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:55:275NonePresentation Battle 10349: Execute action[176]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:55:323NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:55:573NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:55:856NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:56:162NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:56:429NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:56:711NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:57:026NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:57:257NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:57:541NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:57:822NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:58:082NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:58:336NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:58:668NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:58:917NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:59:200NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:59:490NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:59:756NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:00:031NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:00:131NonePresentation Battle 10349: Execute action[177]: UnitMoveAndAttack. EmpireIndex=2. Attacker=10356, DestTile=[104, 32]/[104, 32] (health=1.00), Defender =10351 (health =0.57). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:00:131NonePresentation Battle 10349: Execute action[177]: UnitMove. EmpireIndex=2. UnitGuid=10356, DestTile=[104, 32]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:00:132NonePresentation Battle 10349: Execute action[177]: UnitGoto. EmpireIndex=2. UnitGuid=10356, DestTile=[105, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:00:132NonePresentation Battle 10349: Execute action[177]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:00:132NonePresentation Battle 10349: Execute action[177]: UnitGoto. EmpireIndex=2. UnitGuid=10356, DestTile=[105, 32]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:00:133NonePresentation Battle 10349: Execute action[177]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:00:133NonePresentation Battle 10349: Execute action[177]: UnitGoto. EmpireIndex=2. UnitGuid=10356, DestTile=[104, 32]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:00:133NonePresentation Battle 10349: Execute action[177]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:00:134NonePresentation Battle 10349: Execute action[177]: UnitAttack. EmpireIndex=2. Attacker=10356 (health=1.00), Defender=10351 (health=0.57). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:00:134NonePresentation Battle 10349: Execute action[177]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:00:197None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:00:197None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:00:197None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:00:197None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:00:197None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:00:346NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:00:585NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:00:867NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:01:155NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:01:417NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:01:675NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:02:004NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:02:252NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:02:525NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:02:820NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:03:091NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:03:136None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

22:21:03:237None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

22:21:03:322None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

22:21:03:358NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:03:687NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:03:925NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:04:030NonePresentation Battle 10349: Execute action[178]: UnitAttack. EmpireIndex=2. Attacker=10357 (health=1.00), Defender=10351 (health=0.37). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:04:031NonePresentation Battle 10349: Execute action[178]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:04:206NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:04:488NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:04:770NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:05:025NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:05:335NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:05:586NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:05:889NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:06:183NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:06:452NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:06:724NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:07:045NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:07:280NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:07:565NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:07:857NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:08:119NonePresentation Battle 10349: Execute action[179]: UnitAttack. EmpireIndex=2. Attacker=10437 (health=0.57), Defender=10430 (health=0.77). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:08:120NonePresentation Battle 10349: Execute action[179]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:08:123NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:08:380NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:08:693NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:08:943NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:09:222NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:09:513NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:09:773NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:10:049NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:10:366NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:10:601NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:10:663NonePresentation Battle 10349: Execute action[180]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:10:664NonePresentation Battle 10349: Execute action[181]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:10:664NonePresentation Battle 10349: Execute action[182]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:10:664NonePresentation Battle 10349: Execute action[183]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:10:664NonePresentation Battle 10349: Execute action[184]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:10:664NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:10:802NonePresentation Battle 10349: Execute action[185]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:10:804NonePresentation Battle 10349: Execute action[186]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:10:804NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:10:876NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:10:894NonePresentation Battle 10349: Execute action[187]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:10:895NonePresentation Battle 10349: Execute action[188]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:10:895NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:10:986NonePresentation Battle 10349: Execute action[189]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:10:986NonePresentation Battle 10349: Execute action[190]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:10:986NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:11:101NonePresentation Battle 10349: Execute action[191]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:11:102NonePresentation Battle 10349: Execute action[192]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:11:102NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:11:174NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:11:193NonePresentation Battle 10349: Execute action[193]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:11:193NonePresentation Battle 10349: Execute action[194]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:11:193NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:11:278NonePresentation Battle 10349: Execute action[195]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:11:278NonePresentation Battle 10349: Execute action[196]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:11:278NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:11:322None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

22:21:11:396NonePresentation Battle 10349: Execute action[197]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:11:396NonePresentation Battle 10349: Execute action[198]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:11:396NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:11:436None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

22:21:11:442NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:11:486NonePresentation Battle 10349: Execute action[199]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:11:486NonePresentation Battle 10349: Execute action[200]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:11:486NonePresentation Battle 10349: Execute action[201]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:11:486NonePresentation Battle 10349: Execute action[202]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:11:486NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:11:602NonePresentation Battle 10349: Execute action[203]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:11:603NonePresentation Battle 10349: Execute action[204]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:11:603NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:11:603None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

22:21:11:692NonePresentation Battle 10349: Execute action[205]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:11:692NonePresentation Battle 10349: Execute action[206]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:11:692NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:11:714NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:11:786NonePresentation Battle 10349: Execute action[207]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:11:786NonePresentation Battle 10349: Execute action[208]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:11:786NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:11:897NonePresentation Battle 10349: Execute action[209]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:11:897NonePresentation Battle 10349: Execute action[210]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:11:897NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:11:989NonePresentation Battle 10349: Execute action[211]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:11:990NonePresentation Battle 10349: Execute action[212]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:11:990NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:12:020NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:12:101NonePresentation Battle 10349: Execute action[213]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:12:101NonePresentation Battle 10349: Execute action[214]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:12:101NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:12:192NonePresentation Battle 10349: Execute action[215]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:12:192NonePresentation Battle 10349: Execute action[216]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:12:192NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:12:286NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:12:304NonePresentation Battle 10349: Execute action[217]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:12:304NonePresentation Battle 10349: Execute action[218]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:12:304NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:12:304NonePresentation Battle 10349: Execute action[219]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:12:304NonePresentation Battle 10349: Execute action[220]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:12:394NonePresentation Battle 10349: Execute action[221]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:12:394NonePresentation Battle 10349: Execute action[222]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:12:394NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:12:489NonePresentation Battle 10349: Execute action[223]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:12:489NonePresentation Battle 10349: Execute action[224]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:12:489NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:12:572NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:12:602NonePresentation Battle 10349: Execute action[225]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:12:602NonePresentation Battle 10349: Execute action[226]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:12:602NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:12:692NonePresentation Battle 10349: Execute action[227]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:12:693NonePresentation Battle 10349: Execute action[228]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:12:693NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:12:805NonePresentation Battle 10349: Execute action[229]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:12:805NonePresentation Battle 10349: Execute action[230]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:12:805NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:12:861NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:12:897NonePresentation Battle 10349: Execute action[231]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:12:897NonePresentation Battle 10349: Execute action[232]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:12:897NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:12:991NonePresentation Battle 10349: Execute action[233]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:12:991NonePresentation Battle 10349: Execute action[234]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:12:991NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:13:104NonePresentation Battle 10349: Execute action[235]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:13:105NonePresentation Battle 10349: Execute action[236]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:13:105NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:13:122NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:13:195NonePresentation Battle 10349: Execute action[237]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:13:195NonePresentation Battle 10349: Execute action[238]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:13:195NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:13:285NonePresentation Battle 10349: Execute action[239]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:13:285NonePresentation Battle 10349: Execute action[240]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:13:285NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:13:395NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:13:397NonePresentation Battle 10349: Execute action[241]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:13:397NonePresentation Battle 10349: Execute action[242]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:13:397NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:13:486NonePresentation Battle 10349: Execute action[243]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:13:487NonePresentation Battle 10349: Execute action[244]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:13:487NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:13:600NonePresentation Battle 10349: Execute action[245]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:13:600NonePresentation Battle 10349: Execute action[246]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:13:600NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:13:690NonePresentation Battle 10349: Execute action[247]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:13:690NonePresentation Battle 10349: Execute action[248]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:13:690NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:13:708NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:13:803NonePresentation Battle 10349: Execute action[249]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:13:803NonePresentation Battle 10349: Execute action[250]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:13:803NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:13:893NonePresentation Battle 10349: Execute action[251]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:13:893NonePresentation Battle 10349: Execute action[252]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:13:893NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:13:949NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:13:984NonePresentation Battle 10349: Execute action[253]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:13:984NonePresentation Battle 10349: Execute action[254]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:13:984NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:14:099NonePresentation Battle 10349: Execute action[255]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:14:099NonePresentation Battle 10349: Execute action[256]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:14:099NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:14:191NonePresentation Battle 10349: Execute action[257]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:14:191NonePresentation Battle 10349: Execute action[258]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:14:191NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:14:237NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:14:303NonePresentation Battle 10349: Execute action[259]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:14:304NonePresentation Battle 10349: Execute action[260]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:14:304NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:14:395NonePresentation Battle 10349: Execute action[261]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:14:395NonePresentation Battle 10349: Execute action[262]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:14:395NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:14:485NonePresentation Battle 10349: Execute action[263]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:14:485NonePresentation Battle 10349: Execute action[264]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:14:485NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:14:579NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:14:596NonePresentation Battle 10349: Execute action[265]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:14:596NonePresentation Battle 10349: Execute action[266]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:14:596NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:14:688NonePresentation Battle 10349: Execute action[267]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:14:688NonePresentation Battle 10349: Execute action[268]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:14:688NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:14:800NonePresentation Battle 10349: Execute action[269]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:14:800NonePresentation Battle 10349: Execute action[270]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:14:800NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:14:841NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:14:889NonePresentation Battle 10349: Execute action[271]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:14:889NonePresentation Battle 10349: Execute action[272]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:14:889NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:15:004NonePresentation Battle 10349: Execute action[273]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:15:004NonePresentation Battle 10349: Execute action[274]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:15:004NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:15:096NonePresentation Battle 10349: Execute action[275]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:15:096NonePresentation Battle 10349: Execute action[276]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:15:096NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:15:120NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:15:187NonePresentation Battle 10349: Execute action[277]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:15:187NonePresentation Battle 10349: Execute action[278]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:15:187NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:15:299NonePresentation Battle 10349: Execute action[279]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:15:299NonePresentation Battle 10349: Execute action[280]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:15:299NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:15:392NonePresentation Battle 10349: Execute action[281]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:15:392NonePresentation Battle 10349: Execute action[282]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:15:392NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:15:506NonePresentation Battle 10349: Execute action[283]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:15:506NonePresentation Battle 10349: Execute action[284]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:15:506NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:15:519NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:15:621NonePresentation Battle 10349: Execute action[285]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:15:622NonePresentation Battle 10349: Execute action[286]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:15:622NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:15:693NonePresentation Battle 10349: Execute action[287]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:15:694NonePresentation Battle 10349: Execute action[288]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:15:694NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:15:788NonePresentation Battle 10349: Execute action[289]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:15:788NonePresentation Battle 10349: Execute action[290]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:15:788NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:15:808NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:15:902NonePresentation Battle 10349: Execute action[291]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:15:903NonePresentation Battle 10349: Execute action[292]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:15:903NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:15:992NonePresentation Battle 10349: Execute action[293]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:15:992NonePresentation Battle 10349: Execute action[294]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:15:992NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:16:083NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:16:104NonePresentation Battle 10349: Execute action[295]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:16:105NonePresentation Battle 10349: Execute action[296]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:16:105NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:16:167None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

22:21:16:195NonePresentation Battle 10349: Execute action[297]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:16:195NonePresentation Battle 10349: Execute action[298]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:16:195NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:16:257None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

22:21:16:280NonePresentation Battle 10349: Execute action[299]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:16:280NonePresentation Battle 10349: Execute action[300]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:16:280NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:16:375NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:16:397NonePresentation Battle 10349: Execute action[301]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:16:397NonePresentation Battle 10349: Execute action[302]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:16:397NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:16:415None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

22:21:16:483NonePresentation Battle 10349: Execute action[303]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:16:483NonePresentation Battle 10349: Execute action[304]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:16:483NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:16:601NonePresentation Battle 10349: Execute action[305]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:16:602NonePresentation Battle 10349: Execute action[306]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:16:602NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:16:642NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:16:692NonePresentation Battle 10349: Execute action[307]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:16:692NonePresentation Battle 10349: Execute action[308]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:16:692NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:16:802NonePresentation Battle 10349: Execute action[309]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:16:802NonePresentation Battle 10349: Execute action[310]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:16:802NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:16:893NonePresentation Battle 10349: Execute action[311]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:16:893NonePresentation Battle 10349: Execute action[312]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:16:893NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:16:929NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:17:004NonePresentation Battle 10349: Execute action[313]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:17:004NonePresentation Battle 10349: Execute action[314]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:17:004NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:17:097NonePresentation Battle 10349: Execute action[315]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:17:097NonePresentation Battle 10349: Execute action[316]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:17:097NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:17:189NonePresentation Battle 10349: Execute action[317]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:17:189NonePresentation Battle 10349: Execute action[318]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:17:189NonePresentation Battle 10349: Execute action[319]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:17:189NonePresentation Battle 10349: Execute action[320]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:17:189NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:17:238NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:17:304NonePresentation Battle 10349: Execute action[321]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:17:305NonePresentation Battle 10349: Execute action[322]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:17:305NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:17:394NonePresentation Battle 10349: Execute action[323]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:17:394NonePresentation Battle 10349: Execute action[324]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:17:394NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:17:487NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:17:505NonePresentation Battle 10349: Execute action[325]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:17:505NonePresentation Battle 10349: Execute action[326]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:17:505NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:17:595NonePresentation Battle 10349: Execute action[327]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:17:595NonePresentation Battle 10349: Execute action[328]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:17:595NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:17:686NonePresentation Battle 10349: Execute action[329]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:17:686NonePresentation Battle 10349: Execute action[330]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:17:686NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:17:765NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:17:801NonePresentation Battle 10349: Execute action[331]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:17:801NonePresentation Battle 10349: Execute action[332]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:17:801NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:17:891NonePresentation Battle 10349: Execute action[333]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:17:891NonePresentation Battle 10349: Execute action[334]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:17:891NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:18:004NonePresentation Battle 10349: Execute action[335]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:18:004NonePresentation Battle 10349: Execute action[336]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:18:004NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:18:065NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:18:094NonePresentation Battle 10349: Execute action[337]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:18:185NonePresentation Battle 10349: Execute action[338]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:18:185NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:18:299NonePresentation Battle 10349: Execute action[339]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:18:300NonePresentation Battle 10349: Execute action[340]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:18:300NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:18:327NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:18:393NonePresentation Battle 10349: Execute action[341]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:18:393NonePresentation Battle 10349: Execute action[342]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:18:393NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:18:505NonePresentation Battle 10349: Execute action[343]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:18:505NonePresentation Battle 10349: Execute action[344]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:18:505NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:18:596NonePresentation Battle 10349: Execute action[345]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:18:596NonePresentation Battle 10349: Execute action[346]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:18:596NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:18:610NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:18:686NonePresentation Battle 10349: Execute action[347]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:18:686NonePresentation Battle 10349: Execute action[348]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:18:686NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:18:799NonePresentation Battle 10349: Execute action[349]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:18:799NonePresentation Battle 10349: Execute action[350]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:18:799NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:18:909NonePresentation Battle 10349: Execute action[351]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:18:910NonePresentation Battle 10349: Execute action[352]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:18:910NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:18:921NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:18:999NonePresentation Battle 10349: Execute action[353]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:18:999NonePresentation Battle 10349: Execute action[354]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:18:999NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:19:088NonePresentation Battle 10349: Execute action[355]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:19:089NonePresentation Battle 10349: Execute action[356]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:19:089NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:19:191NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:19:200NonePresentation Battle 10349: Execute action[357]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:19:200NonePresentation Battle 10349: Execute action[358]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:19:200NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:19:290NonePresentation Battle 10349: Execute action[359]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:19:290NonePresentation Battle 10349: Execute action[360]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:19:290NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:19:404NonePresentation Battle 10349: Execute action[361]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:19:404NonePresentation Battle 10349: Execute action[362]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:19:404NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:19:468NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:19:496NonePresentation Battle 10349: Execute action[363]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:19:496NonePresentation Battle 10349: Execute action[364]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:19:496NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:19:589NonePresentation Battle 10349: Execute action[365]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:19:590NonePresentation Battle 10349: Execute action[366]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:19:590NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:19:705NonePresentation Battle 10349: Execute action[367]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:19:705NonePresentation Battle 10349: Execute action[368]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:19:705NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:19:786NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:19:799NonePresentation Battle 10349: Execute action[369]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:19:799NonePresentation Battle 10349: Execute action[370]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:19:799NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:19:893NonePresentation Battle 10349: Execute action[371]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:19:894NonePresentation Battle 10349: Execute action[372]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:19:894NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:20:008NonePresentation Battle 10349: Execute action[373]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:20:012NonePresentation Battle 10349: Execute action[374]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:20:012NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:20:050NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:20:100NonePresentation Battle 10349: Execute action[375]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:20:100NonePresentation Battle 10349: Execute action[376]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:20:100NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:20:193NonePresentation Battle 10349: Execute action[377]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:20:193NonePresentation Battle 10349: Execute action[378]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:20:193NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:20:310NonePresentation Battle 10349: Execute action[379]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:20:310NonePresentation Battle 10349: Execute action[380]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:20:310NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:20:323NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:20:412NonePresentation Battle 10349: Execute action[381]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:20:413NonePresentation Battle 10349: Execute action[382]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:20:413NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:20:511NonePresentation Battle 10349: Execute action[383]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:20:511NonePresentation Battle 10349: Execute action[384]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:20:511NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:20:605NonePresentation Battle 10349: Execute action[385]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:20:605NonePresentation Battle 10349: Execute action[386]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:20:605NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:20:696NonePresentation Battle 10349: Execute action[387]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:20:696NonePresentation Battle 10349: Execute action[388]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:20:696NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:20:697NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:20:787NonePresentation Battle 10349: Execute action[389]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:20:787NonePresentation Battle 10349: Execute action[390]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:20:787NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:20:901NonePresentation Battle 10349: Execute action[391]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:20:901NonePresentation Battle 10349: Execute action[392]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:20:901NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:20:931NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:20:993NonePresentation Battle 10349: Execute action[393]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:20:993NonePresentation Battle 10349: Execute action[394]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:20:993NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:21:106NonePresentation Battle 10349: Execute action[395]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:21:107NonePresentation Battle 10349: Execute action[396]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:21:107NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:21:198NonePresentation Battle 10349: Execute action[397]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:21:198NonePresentation Battle 10349: Execute action[398]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:21:199NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:21:273NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:21:289NonePresentation Battle 10349: Execute action[399]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:21:289NonePresentation Battle 10349: Execute action[400]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:21:289NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:21:404NonePresentation Battle 10349: Execute action[401]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:21:404NonePresentation Battle 10349: Execute action[402]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:21:404NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:21:495NonePresentation Battle 10349: Execute action[403]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:21:495NonePresentation Battle 10349: Execute action[404]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:21:495NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:21:561NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:21:587NonePresentation Battle 10349: Execute action[405]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:21:587NonePresentation Battle 10349: Execute action[406]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:21:587NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:21:701NonePresentation Battle 10349: Execute action[407]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:21:701NonePresentation Battle 10349: Execute action[408]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:21:701NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:21:792NonePresentation Battle 10349: Execute action[409]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:21:792NonePresentation Battle 10349: Execute action[410]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:21:792NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:21:829NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:21:906NonePresentation Battle 10349: Execute action[411]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:21:906NonePresentation Battle 10349: Execute action[412]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:21:907NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:21:998NonePresentation Battle 10349: Execute action[413]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:21:998NonePresentation Battle 10349: Execute action[414]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:21:998NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:22:091NonePresentation Battle 10349: Execute action[415]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:22:091NonePresentation Battle 10349: Execute action[416]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:22:091NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:22:113NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:22:181NonePresentation Battle 10349: Execute action[417]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:22:181NonePresentation Battle 10349: Execute action[418]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:22:181NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:22:303NonePresentation Battle 10349: Execute action[419]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:22:303NonePresentation Battle 10349: Execute action[420]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:22:303NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:22:400NonePresentation Battle 10349: Execute action[421]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:22:400NonePresentation Battle 10349: Execute action[422]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:22:400NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:22:432NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:22:495NonePresentation Battle 10349: Execute action[423]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:22:495NonePresentation Battle 10349: Execute action[424]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:22:495NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:22:594NonePresentation Battle 10349: Execute action[425]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:22:594NonePresentation Battle 10349: Execute action[426]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:22:594NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:22:690NonePresentation Battle 10349: Execute action[427]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:22:691NonePresentation Battle 10349: Execute action[428]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:22:691NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:22:693NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:22:806NonePresentation Battle 10349: Execute action[429]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:22:806NonePresentation Battle 10349: Execute action[430]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:22:806NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:22:899NonePresentation Battle 10349: Execute action[431]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:22:899NonePresentation Battle 10349: Execute action[432]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:22:899NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:22:969NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:22:995NonePresentation Battle 10349: Execute action[433]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:22:995NonePresentation Battle 10349: Execute action[434]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:22:995NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:23:090NonePresentation Battle 10349: Execute action[435]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:23:090NonePresentation Battle 10349: Execute action[436]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:23:090NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:23:210NonePresentation Battle 10349: Execute action[437]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:23:210NonePresentation Battle 10349: Execute action[438]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:23:210NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:23:285NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:23:306NonePresentation Battle 10349: Execute action[439]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:23:306NonePresentation Battle 10349: Execute action[440]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:23:306NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:23:399NonePresentation Battle 10349: Execute action[441]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:23:400NonePresentation Battle 10349: Execute action[442]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:23:400NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:23:494NonePresentation Battle 10349: Execute action[443]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:23:494NonePresentation Battle 10349: Execute action[444]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:23:494NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:23:550NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:23:610NonePresentation Battle 10349: Execute action[445]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:23:610NonePresentation Battle 10349: Execute action[446]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:23:610NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:23:702NonePresentation Battle 10349: Execute action[447]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:23:702NonePresentation Battle 10349: Execute action[448]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:23:702NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:23:795NonePresentation Battle 10349: Execute action[449]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:23:795NonePresentation Battle 10349: Execute action[450]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:23:795NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:23:829NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:23:882NonePresentation Battle 10349: Execute action[451]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:23:882NonePresentation Battle 10349: Execute action[452]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:23:882NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:24:000NonePresentation Battle 10349: Execute action[453]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:24:000NonePresentation Battle 10349: Execute action[454]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:24:000NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:24:091NonePresentation Battle 10349: Execute action[455]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:24:092NonePresentation Battle 10349: Execute action[456]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:24:092NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:24:134NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:24:205NonePresentation Battle 10349: Execute action[457]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:24:205NonePresentation Battle 10349: Execute action[458]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:24:205NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:24:297NonePresentation Battle 10349: Execute action[459]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:24:298NonePresentation Battle 10349: Execute action[460]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:24:298NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:24:392NonePresentation Battle 10349: Execute action[461]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:24:392NonePresentation Battle 10349: Execute action[462]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:24:392NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:24:422NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:24:506NonePresentation Battle 10349: Execute action[463]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:24:506NonePresentation Battle 10349: Execute action[464]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:24:506NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:24:598NonePresentation Battle 10349: Execute action[465]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:24:598NonePresentation Battle 10349: Execute action[466]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:24:598NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:24:691NonePresentation Battle 10349: Execute action[467]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:24:691NonePresentation Battle 10349: Execute action[468]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:24:691NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:24:703NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:24:805NonePresentation Battle 10349: Execute action[469]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:24:805NonePresentation Battle 10349: Execute action[470]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:24:805NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:24:898NonePresentation Battle 10349: Execute action[471]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:24:898NonePresentation Battle 10349: Execute action[472]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:24:898NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:24:986NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:24:991NonePresentation Battle 10349: Execute action[473]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:24:991NonePresentation Battle 10349: Execute action[474]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:24:991NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:25:106NonePresentation Battle 10349: Execute action[475]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:106NonePresentation Battle 10349: Execute action[476]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:106NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:25:198NonePresentation Battle 10349: Execute action[477]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:199NonePresentation Battle 10349: Execute action[478]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:199NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:25:253NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:25:291NonePresentation Battle 10349: Execute action[479]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:291NonePresentation Battle 10349: Execute action[480]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:291NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:25:407NonePresentation Battle 10349: Execute action[481]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:407NonePresentation Battle 10349: Execute action[482]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:407NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:25:499NonePresentation Battle 10349: Execute action[483]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:499NonePresentation Battle 10349: Execute action[484]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:499NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:25:521NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:25:592NonePresentation Battle 10349: Execute action[485]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:592NonePresentation Battle 10349: Execute action[486]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:592NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:25:705NonePresentation Battle 10349: Execute action[487]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:705NonePresentation Battle 10349: Execute action[488]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:705NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:25:798NonePresentation Battle 10349: Execute action[489]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:798NonePresentation Battle 10349: Execute action[490]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:798NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:25:838NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:25:893NonePresentation Battle 10349: Execute action[491]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:893NonePresentation Battle 10349: Execute action[492]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:894NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:26:009NonePresentation Battle 10349: Execute action[493]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:26:009NonePresentation Battle 10349: Execute action[494]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:26:009NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:26:105NonePresentation Battle 10349: Execute action[495]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:26:105NonePresentation Battle 10349: Execute action[496]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:26:105NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:26:106NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:26:198NonePresentation Battle 10349: Execute action[497]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:26:198NonePresentation Battle 10349: Execute action[498]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:26:198NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:26:294NonePresentation Battle 10349: Execute action[499]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:26:294NonePresentation Battle 10349: Execute action[500]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:26:294NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:26:407NonePresentation Battle 10349: Execute action[501]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:26:408NonePresentation Battle 10349: Execute action[502]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:26:408NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:26:422NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:26:499NonePresentation Battle 10349: Execute action[503]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:26:500NonePresentation Battle 10349: Execute action[504]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:26:500NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:26:591NonePresentation Battle 10349: Execute action[505]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:26:591NonePresentation Battle 10349: Execute action[506]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:26:591NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:26:706NonePresentation Battle 10349: Execute action[507]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:26:706NonePresentation Battle 10349: Execute action[508]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:26:706NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:26:706NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:26:798NonePresentation Battle 10349: Execute action[509]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:26:798NonePresentation Battle 10349: Execute action[510]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:26:798NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:26:889NonePresentation Battle 10349: Execute action[511]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:26:890NonePresentation Battle 10349: Execute action[512]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:26:890NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:26:967NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:27:003NonePresentation Battle 10349: Execute action[513]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:27:003NonePresentation Battle 10349: Execute action[514]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:27:003NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:27:096NonePresentation Battle 10349: Execute action[515]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:27:096NonePresentation Battle 10349: Execute action[516]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:27:096NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:27:190NonePresentation Battle 10349: Execute action[517]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:27:190NonePresentation Battle 10349: Execute action[518]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:27:190NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:27:237NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:27:305NonePresentation Battle 10349: Execute action[519]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:27:305NonePresentation Battle 10349: Execute action[520]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:27:305NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:27:397NonePresentation Battle 10349: Execute action[521]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:27:397NonePresentation Battle 10349: Execute action[522]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:27:397NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:27:489NonePresentation Battle 10349: Execute action[523]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:27:489NonePresentation Battle 10349: Execute action[524]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:27:489NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:27:592NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:27:604NonePresentation Battle 10349: Execute action[525]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:27:604NonePresentation Battle 10349: Execute action[526]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:27:604NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:27:698NonePresentation Battle 10349: Execute action[527]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:27:698NonePresentation Battle 10349: Execute action[528]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:27:698NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:27:786NonePresentation Battle 10349: Execute action[529]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:27:786NonePresentation Battle 10349: Execute action[530]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:27:786NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:27:829NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:27:906NonePresentation Battle 10349: Execute action[531]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:27:906NonePresentation Battle 10349: Execute action[532]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:27:906NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:27:999NonePresentation Battle 10349: Execute action[533]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:27:999NonePresentation Battle 10349: Execute action[534]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:27:999NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:28:093NonePresentation Battle 10349: Execute action[535]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:28:138NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:28:208NonePresentation Battle 10349: Execute action[536]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:28:208NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:28:302NonePresentation Battle 10349: Execute action[537]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:28:302NonePresentation Battle 10349: Execute action[538]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:28:302NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:28:395NonePresentation Battle 10349: Execute action[539]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:28:395NonePresentation Battle 10349: Execute action[540]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:28:395NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:28:469NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:28:487NonePresentation Battle 10349: Execute action[541]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:28:487NonePresentation Battle 10349: Execute action[542]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:28:487NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:28:615NonePresentation Battle 10349: Execute action[543]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:28:615NonePresentation Battle 10349: Execute action[544]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:28:615NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:28:691NonePresentation Battle 10349: Execute action[545]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:28:691NonePresentation Battle 10349: Execute action[546]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:28:691NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:28:782NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:28:794NonePresentation Battle 10349: Execute action[547]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:28:794NonePresentation Battle 10349: Execute action[548]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:28:794NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:28:890NonePresentation Battle 10349: Execute action[549]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:28:890NonePresentation Battle 10349: Execute action[550]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:28:890NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:29:005NonePresentation Battle 10349: Execute action[551]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:29:005NonePresentation Battle 10349: Execute action[552]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:29:005NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:29:068NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:29:096NonePresentation Battle 10349: Execute action[553]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:29:096NonePresentation Battle 10349: Execute action[554]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:29:097NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:29:182NonePresentation Battle 10349: Execute action[555]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:29:182NonePresentation Battle 10349: Execute action[556]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:29:182NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:29:302NonePresentation Battle 10349: Execute action[557]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:29:303NonePresentation Battle 10349: Execute action[558]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:29:303NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:29:408NonePresentation Battle 10349: Execute action[559]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:29:408NonePresentation Battle 10349: Execute action[560]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:29:408NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:29:439NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:29:506NonePresentation Battle 10349: Execute action[561]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:29:506NonePresentation Battle 10349: Execute action[562]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:29:506NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:29:600NonePresentation Battle 10349: Execute action[563]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:29:600NonePresentation Battle 10349: Execute action[564]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:29:600NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:29:696NonePresentation Battle 10349: Execute action[565]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:29:697NonePresentation Battle 10349: Execute action[566]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:29:697NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:29:705NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:29:790NonePresentation Battle 10349: Execute action[567]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:29:790NonePresentation Battle 10349: Execute action[568]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:29:790NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:29:903NonePresentation Battle 10349: Execute action[569]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:29:903NonePresentation Battle 10349: Execute action[570]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:29:904NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:29:982NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:29:994NonePresentation Battle 10349: Execute action[571]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:29:995NonePresentation Battle 10349: Execute action[572]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:29:995NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:30:121NonePresentation Battle 10349: Execute action[573]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:30:121NonePresentation Battle 10349: Execute action[574]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:30:121NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:30:197NonePresentation Battle 10349: Execute action[575]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:30:197NonePresentation Battle 10349: Execute action[576]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:30:197NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:30:283NonePresentation Battle 10349: Execute action[577]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:30:283NonePresentation Battle 10349: Execute action[578]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:30:283NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:30:300NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:30:402NonePresentation Battle 10349: Execute action[579]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:30:403NonePresentation Battle 10349: Execute action[580]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:30:403NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:30:493NonePresentation Battle 10349: Execute action[581]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:30:493NonePresentation Battle 10349: Execute action[582]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:30:493NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:30:562NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:30:603NonePresentation Battle 10349: Execute action[583]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:30:603NonePresentation Battle 10349: Execute action[584]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:30:603NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:30:691NonePresentation Battle 10349: Execute action[585]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:30:691NonePresentation Battle 10349: Execute action[586]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:30:691NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:30:800NonePresentation Battle 10349: Execute action[587]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:30:800NonePresentation Battle 10349: Execute action[588]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:30:800NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:30:841NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:30:908NonePresentation Battle 10349: Execute action[589]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:30:908NonePresentation Battle 10349: Execute action[590]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:30:908NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:30:995NonePresentation Battle 10349: Execute action[591]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:30:995NonePresentation Battle 10349: Execute action[592]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:30:995NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:31:101NonePresentation Battle 10349: Execute action[593]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:31:101NonePresentation Battle 10349: Execute action[594]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:31:101NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:31:152NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:31:182NonePresentation Battle 10349: Execute action[595]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:31:182NonePresentation Battle 10349: Execute action[596]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:31:182NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:31:294NonePresentation Battle 10349: Execute action[597]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:31:294NonePresentation Battle 10349: Execute action[598]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:31:294NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:31:388NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:31:402NonePresentation Battle 10349: Execute action[599]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:31:402NonePresentation Battle 10349: Execute action[600]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:31:402NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:31:491NonePresentation Battle 10349: Execute action[601]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:31:491NonePresentation Battle 10349: Execute action[602]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:31:491NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:31:602NonePresentation Battle 10349: Execute action[603]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:31:602NonePresentation Battle 10349: Execute action[604]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:31:602NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:31:663NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:31:691NonePresentation Battle 10349: Execute action[605]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:31:691NonePresentation Battle 10349: Execute action[606]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:31:691NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:31:803NonePresentation Battle 10349: Execute action[607]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:31:803NonePresentation Battle 10349: Execute action[608]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:31:803NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:31:894NonePresentation Battle 10349: Execute action[609]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:31:894NonePresentation Battle 10349: Execute action[610]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:31:894NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:31:964NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:32:006NonePresentation Battle 10349: Execute action[611]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:006NonePresentation Battle 10349: Execute action[612]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:006NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:32:097NonePresentation Battle 10349: Execute action[613]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:097NonePresentation Battle 10349: Execute action[614]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:097NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:32:211NonePresentation Battle 10349: Execute action[615]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:211NonePresentation Battle 10349: Execute action[616]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:211NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:32:229NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:32:305NonePresentation Battle 10349: Execute action[617]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:306NonePresentation Battle 10349: Execute action[618]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:306NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:32:400NonePresentation Battle 10349: Execute action[619]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:400NonePresentation Battle 10349: Execute action[620]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:400NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:32:493NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:32:494NonePresentation Battle 10349: Execute action[621]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:494NonePresentation Battle 10349: Execute action[622]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:495NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:32:611NonePresentation Battle 10349: Execute action[623]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:611NonePresentation Battle 10349: Execute action[624]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:611NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:32:707NonePresentation Battle 10349: Execute action[625]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:707NonePresentation Battle 10349: Execute action[626]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:707NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:32:798NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:32:799NonePresentation Battle 10349: Execute action[627]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:799NonePresentation Battle 10349: Execute action[628]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:799NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:32:893NonePresentation Battle 10349: Execute action[629]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:893NonePresentation Battle 10349: Execute action[630]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:893NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:33:009NonePresentation Battle 10349: Execute action[631]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:33:009NonePresentation Battle 10349: Execute action[632]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:33:010NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:33:050NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:33:102NonePresentation Battle 10349: Execute action[633]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:33:102NonePresentation Battle 10349: Execute action[634]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:33:102NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:33:193NonePresentation Battle 10349: Execute action[635]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:33:193NonePresentation Battle 10349: Execute action[636]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:33:193NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:33:307NonePresentation Battle 10349: Execute action[637]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:33:307NonePresentation Battle 10349: Execute action[638]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:33:307NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:33:339NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:33:399NonePresentation Battle 10349: Execute action[639]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:33:399NonePresentation Battle 10349: Execute action[640]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:33:399NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:33:491NonePresentation Battle 10349: Execute action[641]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:33:491NonePresentation Battle 10349: Execute action[642]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:33:491NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:33:605NonePresentation Battle 10349: Execute action[643]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:33:605NonePresentation Battle 10349: Execute action[644]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:33:605NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:33:628NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:33:696NonePresentation Battle 10349: Execute action[645]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:33:696NonePresentation Battle 10349: Execute action[646]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:33:696NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:33:784NonePresentation Battle 10349: Execute action[647]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:33:784NonePresentation Battle 10349: Execute action[648]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:33:784NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:33:904NonePresentation Battle 10349: Execute action[649]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:33:904NonePresentation Battle 10349: Execute action[650]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:33:904NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:33:916NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:33:996NonePresentation Battle 10349: Execute action[651]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:33:996NonePresentation Battle 10349: Execute action[652]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:33:996NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:34:090NonePresentation Battle 10349: Execute action[653]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:34:090NonePresentation Battle 10349: Execute action[654]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:34:090NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:34:192NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:34:203NonePresentation Battle 10349: Execute action[655]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:34:204NonePresentation Battle 10349: Execute action[656]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:34:204NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:34:296NonePresentation Battle 10349: Execute action[657]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:34:296NonePresentation Battle 10349: Execute action[658]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:34:296NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:34:384NonePresentation Battle 10349: Execute action[659]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:34:384NonePresentation Battle 10349: Execute action[660]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:34:384NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:34:504NonePresentation Battle 10349: Execute action[661]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:34:505NonePresentation Battle 10349: Execute action[662]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:34:505NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:34:506NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:34:599NonePresentation Battle 10349: Execute action[663]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:34:600NonePresentation Battle 10349: Execute action[664]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:34:600NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:34:692NonePresentation Battle 10349: Execute action[665]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:34:692NonePresentation Battle 10349: Execute action[666]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:34:692NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:34:749NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:34:806NonePresentation Battle 10349: Execute action[667]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:34:806NonePresentation Battle 10349: Execute action[668]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:34:807NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:34:899NonePresentation Battle 10349: Execute action[669]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:34:899NonePresentation Battle 10349: Execute action[670]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:34:899NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:34:992NonePresentation Battle 10349: Execute action[671]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:34:992NonePresentation Battle 10349: Execute action[672]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:34:992NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:35:036NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:35:107NonePresentation Battle 10349: Execute action[673]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:35:107NonePresentation Battle 10349: Execute action[674]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:35:107NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:35:201NonePresentation Battle 10349: Execute action[675]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:35:201NonePresentation Battle 10349: Execute action[676]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:35:201NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:35:314NonePresentation Battle 10349: Execute action[677]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:35:314NonePresentation Battle 10349: Execute action[678]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:35:314NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:35:333NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:35:410NonePresentation Battle 10349: Execute action[679]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:35:410NonePresentation Battle 10349: Execute action[680]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:35:410NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:35:505NonePresentation Battle 10349: Execute action[681]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:35:506NonePresentation Battle 10349: Execute action[682]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:35:506NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:35:595NonePresentation Battle 10349: Execute action[683]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:35:595NonePresentation Battle 10349: Execute action[684]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:35:595NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:35:642NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:35:713NonePresentation Battle 10349: Execute action[685]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:35:713NonePresentation Battle 10349: Execute action[686]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:35:714NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:35:806NonePresentation Battle 10349: Execute action[687]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:35:806NonePresentation Battle 10349: Execute action[688]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:35:806NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:35:913NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:35:922NonePresentation Battle 10349: Execute action[689]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:35:922NonePresentation Battle 10349: Execute action[690]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:35:922NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:36:013NonePresentation Battle 10349: Execute action[691]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:36:013NonePresentation Battle 10349: Execute action[692]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:36:013NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:36:106NonePresentation Battle 10349: Execute action[693]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:36:106NonePresentation Battle 10349: Execute action[694]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:36:106NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:36:223NonePresentation Battle 10349: Execute action[695]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:36:223NonePresentation Battle 10349: Execute action[696]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:36:223NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:36:225NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:36:315NonePresentation Battle 10349: Execute action[697]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:36:315NonePresentation Battle 10349: Execute action[698]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:36:315NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:36:406NonePresentation Battle 10349: Execute action[699]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:36:406NonePresentation Battle 10349: Execute action[700]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:36:406NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:36:517NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:36:520NonePresentation Battle 10349: Execute action[701]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:36:614NonePresentation Battle 10349: Execute action[702]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:36:614NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:36:706NonePresentation Battle 10349: Execute action[703]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:36:706NonePresentation Battle 10349: Execute action[704]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:36:706NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:36:797NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:36:820NonePresentation Battle 10349: Execute action[705]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:36:820NonePresentation Battle 10349: Execute action[706]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:36:820NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:36:914NonePresentation Battle 10349: Execute action[707]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:36:914NonePresentation Battle 10349: Execute action[708]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:36:914NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:37:008NonePresentation Battle 10349: Execute action[709]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:37:008NonePresentation Battle 10349: Execute action[710]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:37:008NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:37:080NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:37:122NonePresentation Battle 10349: Execute action[711]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:37:122NonePresentation Battle 10349: Execute action[712]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:37:122NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:37:215NonePresentation Battle 10349: Execute action[713]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:37:215NonePresentation Battle 10349: Execute action[714]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:37:215NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:37:308NonePresentation Battle 10349: Execute action[715]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:37:308NonePresentation Battle 10349: Execute action[716]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:37:308NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:37:342NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:37:396NonePresentation Battle 10349: Execute action[717]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:37:396NonePresentation Battle 10349: Execute action[718]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:37:396NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:37:518NonePresentation Battle 10349: Execute action[719]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:37:518NonePresentation Battle 10349: Execute action[720]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:37:518NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:37:610NonePresentation Battle 10349: Execute action[721]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:37:611NonePresentation Battle 10349: Execute action[722]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:37:611NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:37:623NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:37:705NonePresentation Battle 10349: Execute action[723]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:37:705NonePresentation Battle 10349: Execute action[724]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:37:705NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:37:820NonePresentation Battle 10349: Execute action[725]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:37:820NonePresentation Battle 10349: Execute action[726]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:37:820NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:37:911NonePresentation Battle 10349: Execute action[727]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:37:911NonePresentation Battle 10349: Execute action[728]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:37:911NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:37:934NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:38:003NonePresentation Battle 10349: Execute action[729]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:38:003NonePresentation Battle 10349: Execute action[730]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:38:003NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:38:119NonePresentation Battle 10349: Execute action[731]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:38:120NonePresentation Battle 10349: Execute action[732]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:38:120NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:38:182NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:38:210NonePresentation Battle 10349: Execute action[733]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:38:210NonePresentation Battle 10349: Execute action[734]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:38:210NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:38:297NonePresentation Battle 10349: Execute action[735]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:38:297NonePresentation Battle 10349: Execute action[736]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:38:297NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:38:419NonePresentation Battle 10349: Execute action[737]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:38:420NonePresentation Battle 10349: Execute action[738]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:38:420NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:38:489NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:38:512NonePresentation Battle 10349: Execute action[739]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:38:512NonePresentation Battle 10349: Execute action[740]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:38:512NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:38:604NonePresentation Battle 10349: Execute action[741]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:38:604NonePresentation Battle 10349: Execute action[742]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:38:604NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:38:718NonePresentation Battle 10349: Execute action[743]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:38:718NonePresentation Battle 10349: Execute action[744]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:38:718NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:38:783NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:38:813NonePresentation Battle 10349: Execute action[745]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:38:813NonePresentation Battle 10349: Execute action[746]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:38:813NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:38:906NonePresentation Battle 10349: Execute action[747]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:38:906NonePresentation Battle 10349: Execute action[748]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:38:906NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:39:021NonePresentation Battle 10349: Execute action[749]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:39:021NonePresentation Battle 10349: Execute action[750]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:39:021NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:39:043NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:39:112NonePresentation Battle 10349: Execute action[751]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:39:112NonePresentation Battle 10349: Execute action[752]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:39:112NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:39:205NonePresentation Battle 10349: Execute action[753]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:39:205NonePresentation Battle 10349: Execute action[754]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:39:205NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:39:310NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:39:318NonePresentation Battle 10349: Execute action[755]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:39:318NonePresentation Battle 10349: Execute action[756]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:39:318NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:39:410NonePresentation Battle 10349: Execute action[757]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:39:410NonePresentation Battle 10349: Execute action[758]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:39:410NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:39:503NonePresentation Battle 10349: Execute action[759]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:39:503NonePresentation Battle 10349: Execute action[760]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:39:503NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:39:620NonePresentation Battle 10349: Execute action[761]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:39:621NonePresentation Battle 10349: Execute action[762]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:39:621NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:39:628NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:39:714NonePresentation Battle 10349: Execute action[763]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:39:714NonePresentation Battle 10349: Execute action[764]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:39:714NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:39:806NonePresentation Battle 10349: Execute action[765]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:39:807NonePresentation Battle 10349: Execute action[766]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:39:807NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:39:904NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:39:923NonePresentation Battle 10349: Execute action[767]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:39:923NonePresentation Battle 10349: Execute action[768]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:39:923NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:40:015NonePresentation Battle 10349: Execute action[769]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:40:016NonePresentation Battle 10349: Execute action[770]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:40:016NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:40:110NonePresentation Battle 10349: Execute action[771]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:40:110NonePresentation Battle 10349: Execute action[772]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:40:110NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:40:183NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:40:196NonePresentation Battle 10349: Execute action[773]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:40:196NonePresentation Battle 10349: Execute action[774]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:40:196NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:40:317NonePresentation Battle 10349: Execute action[775]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:40:317NonePresentation Battle 10349: Execute action[776]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:40:317NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:40:410NonePresentation Battle 10349: Execute action[777]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:40:410NonePresentation Battle 10349: Execute action[778]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:40:410NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:40:470NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:40:521NonePresentation Battle 10349: Execute action[779]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:40:521NonePresentation Battle 10349: Execute action[780]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:40:521NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:40:615NonePresentation Battle 10349: Execute action[781]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:40:615NonePresentation Battle 10349: Execute action[782]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:40:615NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:40:707NonePresentation Battle 10349: Execute action[783]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:40:707NonePresentation Battle 10349: Execute action[784]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:40:707NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:40:748NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:40:821NonePresentation Battle 10349: Execute action[785]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:40:821NonePresentation Battle 10349: Execute action[786]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:40:821NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:40:914NonePresentation Battle 10349: Execute action[787]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:40:914NonePresentation Battle 10349: Execute action[788]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:40:914NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:41:012NonePresentation Battle 10349: Execute action[789]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:41:012NonePresentation Battle 10349: Execute action[790]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:41:012NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:41:017NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:41:105NonePresentation Battle 10349: Execute action[791]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:41:105NonePresentation Battle 10349: Execute action[792]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:41:105NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:41:223NonePresentation Battle 10349: Execute action[793]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:41:223NonePresentation Battle 10349: Execute action[794]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:41:223NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:41:314NonePresentation Battle 10349: Execute action[795]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:41:314NonePresentation Battle 10349: Execute action[796]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:41:314NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:41:333NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:41:408NonePresentation Battle 10349: Execute action[797]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:41:408NonePresentation Battle 10349: Execute action[798]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:41:408NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:41:520NonePresentation Battle 10349: Execute action[799]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:41:520NonePresentation Battle 10349: Execute action[800]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:41:520NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:41:577NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:41:613NonePresentation Battle 10349: Execute action[801]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:41:613NonePresentation Battle 10349: Execute action[802]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:41:613NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:41:705NonePresentation Battle 10349: Execute action[803]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:41:706NonePresentation Battle 10349: Execute action[804]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:41:706NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:41:821NonePresentation Battle 10349: Execute action[805]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:41:821NonePresentation Battle 10349: Execute action[806]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:41:821NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:41:847NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:41:912NonePresentation Battle 10349: Execute action[807]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:41:913NonePresentation Battle 10349: Execute action[808]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:41:913NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:42:005NonePresentation Battle 10349: Execute action[809]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:42:005NonePresentation Battle 10349: Execute action[810]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:42:005NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:42:121NonePresentation Battle 10349: Execute action[811]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:42:121NonePresentation Battle 10349: Execute action[812]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:42:121NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:42:139NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:42:212NonePresentation Battle 10349: Execute action[813]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:42:212NonePresentation Battle 10349: Execute action[814]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:42:212NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:42:305NonePresentation Battle 10349: Execute action[815]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:42:305NonePresentation Battle 10349: Execute action[816]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:42:305NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:42:416NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:42:422NonePresentation Battle 10349: Execute action[817]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:42:422NonePresentation Battle 10349: Execute action[818]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:42:422NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:42:516NonePresentation Battle 10349: Execute action[819]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:42:516NonePresentation Battle 10349: Execute action[820]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:42:516NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:42:609NonePresentation Battle 10349: Execute action[821]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:42:609NonePresentation Battle 10349: Execute action[822]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:42:609NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:42:674NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:42:724NonePresentation Battle 10349: Execute action[823]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:42:725NonePresentation Battle 10349: Execute action[824]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:42:725NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:42:814NonePresentation Battle 10349: Execute action[825]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:42:815NonePresentation Battle 10349: Execute action[826]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:42:815NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:42:906NonePresentation Battle 10349: Execute action[827]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:42:906NonePresentation Battle 10349: Execute action[828]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:42:906NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:42:992NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:43:016NonePresentation Battle 10349: Execute action[829]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:43:016NonePresentation Battle 10349: Execute action[830]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:43:016NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:43:124NonePresentation Battle 10349: Execute action[831]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:43:124NonePresentation Battle 10349: Execute action[832]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:43:124NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:43:206NonePresentation Battle 10349: Execute action[833]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:43:206NonePresentation Battle 10349: Execute action[834]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:43:206NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:43:244NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:43:320NonePresentation Battle 10349: Execute action[835]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:43:320NonePresentation Battle 10349: Execute action[836]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:43:320NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:43:409NonePresentation Battle 10349: Execute action[837]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:43:412NonePresentation Battle 10349: Execute action[838]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:43:412NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:43:518NonePresentation Battle 10349: Execute action[839]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:43:518NonePresentation Battle 10349: Execute action[840]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:43:518NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:43:545NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:43:629NonePresentation Battle 10349: Execute action[841]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:43:629NonePresentation Battle 10349: Execute action[842]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:43:629NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:43:719NonePresentation Battle 10349: Execute action[843]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:43:809NonePresentation Battle 10349: Execute action[844]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:43:809NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:43:892NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:43:917NonePresentation Battle 10349: Execute action[845]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:43:917NonePresentation Battle 10349: Execute action[846]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:43:917NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:44:023NonePresentation Battle 10349: Execute action[847]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:44:023NonePresentation Battle 10349: Execute action[848]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:44:023NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:44:108NonePresentation Battle 10349: Execute action[849]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:44:109NonePresentation Battle 10349: Execute action[850]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:44:109NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:44:160NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:44:217NonePresentation Battle 10349: Execute action[851]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:44:217NonePresentation Battle 10349: Execute action[852]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:44:217NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:44:305NonePresentation Battle 10349: Execute action[853]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:44:306NonePresentation Battle 10349: Execute action[854]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:44:306NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:44:414NonePresentation Battle 10349: Execute action[855]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:44:414NonePresentation Battle 10349: Execute action[856]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:44:414NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:44:441NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:44:522NonePresentation Battle 10349: Execute action[857]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:44:523NonePresentation Battle 10349: Execute action[858]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:44:523NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:44:612NonePresentation Battle 10349: Execute action[859]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:44:612NonePresentation Battle 10349: Execute action[860]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:44:612NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:44:721NonePresentation Battle 10349: Execute action[861]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:44:721NonePresentation Battle 10349: Execute action[862]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:44:721NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:44:763NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:44:809NonePresentation Battle 10349: Execute action[863]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:44:809NonePresentation Battle 10349: Execute action[864]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:44:809NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:44:920NonePresentation Battle 10349: Execute action[865]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:44:920NonePresentation Battle 10349: Execute action[866]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:44:920NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:45:002NonePresentation Battle 10349: Execute action[867]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:45:059NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:45:128NonePresentation Battle 10349: Execute action[868]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:45:128NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:45:224NonePresentation Battle 10349: Execute action[869]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:45:224NonePresentation Battle 10349: Execute action[870]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:45:224NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:45:317NonePresentation Battle 10349: Execute action[871]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:45:318NonePresentation Battle 10349: Execute action[872]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:45:318NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:45:362NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:45:424NonePresentation Battle 10349: Execute action[873]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:45:424NonePresentation Battle 10349: Execute action[874]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:45:424NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:45:511NonePresentation Battle 10349: Execute action[875]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:45:511NonePresentation Battle 10349: Execute action[876]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:45:511NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:45:620NonePresentation Battle 10349: Execute action[877]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:45:620NonePresentation Battle 10349: Execute action[878]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:45:620NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:45:717NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:45:742NonePresentation Battle 10349: Execute action[879]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:45:742NonePresentation Battle 10349: Execute action[880]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:45:742NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:45:820NonePresentation Battle 10349: Execute action[881]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:45:820NonePresentation Battle 10349: Execute action[882]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:45:820NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:45:926NonePresentation Battle 10349: Execute action[883]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:45:926NonePresentation Battle 10349: Execute action[884]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:45:926NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:45:982NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:46:035NonePresentation Battle 10349: Execute action[885]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:46:035NonePresentation Battle 10349: Execute action[886]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:46:035NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:46:125NonePresentation Battle 10349: Execute action[887]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:46:125NonePresentation Battle 10349: Execute action[888]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:46:125NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:46:215NonePresentation Battle 10349: Execute action[889]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:46:215NonePresentation Battle 10349: Execute action[890]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:46:215NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:46:238NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:46:323NonePresentation Battle 10349: Execute action[891]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:46:323NonePresentation Battle 10349: Execute action[892]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:46:323NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:46:414NonePresentation Battle 10349: Execute action[893]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:46:414NonePresentation Battle 10349: Execute action[894]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:46:415NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:46:524NonePresentation Battle 10349: Execute action[895]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:46:524NonePresentation Battle 10349: Execute action[896]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:46:524NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:46:558NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:46:615NonePresentation Battle 10349: Execute action[897]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:46:615NonePresentation Battle 10349: Execute action[898]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:46:615NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:46:729NonePresentation Battle 10349: Execute action[899]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:46:729NonePresentation Battle 10349: Execute action[900]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:46:729NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:46:821NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:46:821NonePresentation Battle 10349: Execute action[901]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:46:912NonePresentation Battle 10349: Execute action[902]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:46:912NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:47:020NonePresentation Battle 10349: Execute action[903]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:47:020NonePresentation Battle 10349: Execute action[904]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:47:020NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:47:104NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:47:122NonePresentation Battle 10349: Execute action[905]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:47:122NonePresentation Battle 10349: Execute action[906]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:47:122NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:47:214NonePresentation Battle 10349: Execute action[907]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:47:214NonePresentation Battle 10349: Execute action[908]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:47:214NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:47:322NonePresentation Battle 10349: Execute action[909]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:47:322NonePresentation Battle 10349: Execute action[910]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:47:322NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:47:393NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:47:432NonePresentation Battle 10349: Execute action[911]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:47:432NonePresentation Battle 10349: Execute action[912]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:47:432NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:47:514NonePresentation Battle 10349: Execute action[913]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:47:514NonePresentation Battle 10349: Execute action[914]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:47:514NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:47:616NonePresentation Battle 10349: Execute action[915]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:47:617NonePresentation Battle 10349: Execute action[916]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:47:617NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:47:655NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:47:711NonePresentation Battle 10349: Execute action[917]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:47:711NonePresentation Battle 10349: Execute action[918]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:47:711NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:47:830NonePresentation Battle 10349: Execute action[919]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:47:830NonePresentation Battle 10349: Execute action[920]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:47:830NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:47:925NonePresentation Battle 10349: Execute action[921]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:47:925NonePresentation Battle 10349: Execute action[922]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:47:925NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:47:929NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:48:023NonePresentation Battle 10349: Execute action[923]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:48:023NonePresentation Battle 10349: Execute action[924]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:48:023NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:48:122NonePresentation Battle 10349: Execute action[925]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:48:122NonePresentation Battle 10349: Execute action[926]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:48:122NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:48:221NonePresentation Battle 10349: Execute action[927]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:48:221NonePresentation Battle 10349: Execute action[928]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:48:221NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:48:253NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:48:320NonePresentation Battle 10349: Execute action[929]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:48:321NonePresentation Battle 10349: Execute action[930]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:48:321NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:48:419NonePresentation Battle 10349: Execute action[931]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:48:419NonePresentation Battle 10349: Execute action[932]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:48:419NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:48:518NonePresentation Battle 10349: Execute action[933]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:48:518NonePresentation Battle 10349: Execute action[934]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:48:518NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:48:526NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:48:618NonePresentation Battle 10349: Execute action[935]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:48:618NonePresentation Battle 10349: Execute action[936]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:48:618NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:48:715NonePresentation Battle 10349: Execute action[937]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:48:715NonePresentation Battle 10349: Execute action[938]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:48:715NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:48:801NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:48:812NonePresentation Battle 10349: Execute action[939]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:48:812NonePresentation Battle 10349: Execute action[940]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:48:812NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:48:902NonePresentation Battle 10349: Execute action[941]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:48:902NonePresentation Battle 10349: Execute action[942]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:48:902NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:49:024NonePresentation Battle 10349: Execute action[943]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:49:024NonePresentation Battle 10349: Execute action[944]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:49:024NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:49:095NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:49:120NonePresentation Battle 10349: Execute action[945]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:49:121NonePresentation Battle 10349: Execute action[946]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:49:121NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:49:217NonePresentation Battle 10349: Execute action[947]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:49:217NonePresentation Battle 10349: Execute action[948]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:49:217NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:49:312NonePresentation Battle 10349: Execute action[949]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:49:312NonePresentation Battle 10349: Execute action[950]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:49:312NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:49:376NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:49:409NonePresentation Battle 10349: Execute action[951]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:49:409NonePresentation Battle 10349: Execute action[952]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:49:409NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:49:548NonePresentation Battle 10349: Execute action[953]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:49:548NonePresentation Battle 10349: Execute action[954]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:49:548NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:49:635NonePresentation Battle 10349: Execute action[955]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:49:673NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:49:717NonePresentation Battle 10349: Execute action[956]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:49:717NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:49:825NonePresentation Battle 10349: Execute action[957]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:49:825NonePresentation Battle 10349: Execute action[958]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:49:825NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:49:935NonePresentation Battle 10349: Execute action[959]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:49:935NonePresentation Battle 10349: Execute action[960]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:49:935NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:49:983NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:50:018NonePresentation Battle 10349: Execute action[961]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:50:018NonePresentation Battle 10349: Execute action[962]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:50:018NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:50:127NonePresentation Battle 10349: Execute action[963]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:50:127NonePresentation Battle 10349: Execute action[964]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:50:127NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:50:232NonePresentation Battle 10349: Execute action[965]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:50:232NonePresentation Battle 10349: Execute action[966]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:50:232NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:50:238NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:50:334NonePresentation Battle 10349: Execute action[967]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:50:334NonePresentation Battle 10349: Execute action[968]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:50:334NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:50:402NonePresentation Battle 10349: Execute action[969]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:50:403NonePresentation Battle 10349: Execute action[970]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:50:403NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:50:535NonePresentation Battle 10349: Execute action[971]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:50:535NonePresentation Battle 10349: Execute action[972]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:50:535NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:50:558NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:50:619NonePresentation Battle 10349: Execute action[973]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:50:620NonePresentation Battle 10349: Execute action[974]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:50:620NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:50:722NonePresentation Battle 10349: Execute action[975]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:50:722NonePresentation Battle 10349: Execute action[976]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:50:722NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:50:826NonePresentation Battle 10349: Execute action[977]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:50:826NonePresentation Battle 10349: Execute action[978]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:50:826NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:50:841NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:50:930NonePresentation Battle 10349: Execute action[979]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:50:930NonePresentation Battle 10349: Execute action[980]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:50:930NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:51:034NonePresentation Battle 10349: Execute action[981]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:51:034NonePresentation Battle 10349: Execute action[982]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:51:034NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:51:099NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:51:133NonePresentation Battle 10349: Execute action[983]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:51:133NonePresentation Battle 10349: Execute action[984]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:51:133NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:51:235NonePresentation Battle 10349: Execute action[985]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:51:235NonePresentation Battle 10349: Execute action[986]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:51:235NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:51:333NonePresentation Battle 10349: Execute action[987]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:51:333NonePresentation Battle 10349: Execute action[988]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:51:333NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:51:379NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:51:430NonePresentation Battle 10349: Execute action[989]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:51:430NonePresentation Battle 10349: Execute action[990]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:51:430NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:51:534NonePresentation Battle 10349: Execute action[991]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:51:534NonePresentation Battle 10349: Execute action[992]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:51:534NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:51:604NonePresentation Battle 10349: Execute action[993]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:51:604NonePresentation Battle 10349: Execute action[994]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:51:604NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:51:707NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:51:717NonePresentation Battle 10349: Execute action[995]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:51:717NonePresentation Battle 10349: Execute action[996]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:51:717NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:51:821NonePresentation Battle 10349: Execute action[997]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:51:821NonePresentation Battle 10349: Execute action[998]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:51:821NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:51:923NonePresentation Battle 10349: Execute action[999]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:51:923NonePresentation Battle 10349: Execute action[1000]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:51:923NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:51:949NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:52:027NonePresentation Battle 10349: Execute action[1001]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:52:027NonePresentation Battle 10349: Execute action[1002]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:52:027NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:52:132NonePresentation Battle 10349: Execute action[1003]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:52:132NonePresentation Battle 10349: Execute action[1004]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:52:132NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:52:233NonePresentation Battle 10349: Execute action[1005]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:52:276NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:52:336NonePresentation Battle 10349: Execute action[1006]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:52:336NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:52:425NonePresentation Battle 10349: Execute action[1007]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:52:426NonePresentation Battle 10349: Execute action[1008]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:52:426NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:52:526NonePresentation Battle 10349: Execute action[1009]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:52:526NonePresentation Battle 10349: Execute action[1010]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:52:526NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:52:622NonePresentation Battle 10349: Execute action[1011]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:52:629NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:52:716NonePresentation Battle 10349: Execute action[1012]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:52:717NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:52:810NonePresentation Battle 10349: Execute action[1013]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:52:810NonePresentation Battle 10349: Execute action[1014]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:52:810NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:52:924NonePresentation Battle 10349: Execute action[1015]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:52:925NonePresentation Battle 10349: Execute action[1016]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:52:925NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:52:954NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:53:015NonePresentation Battle 10349: Execute action[1017]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:53:015NonePresentation Battle 10349: Execute action[1018]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:53:015NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:53:124NonePresentation Battle 10349: Execute action[1019]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:53:125NonePresentation Battle 10349: Execute action[1020]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:53:125NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:53:226NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:53:233NonePresentation Battle 10349: Execute action[1021]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:53:233NonePresentation Battle 10349: Execute action[1022]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:53:233NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:53:328NonePresentation Battle 10349: Execute action[1023]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:53:328NonePresentation Battle 10349: Execute action[1024]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:53:328NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:53:424NonePresentation Battle 10349: Execute action[1025]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:53:424NonePresentation Battle 10349: Execute action[1026]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:53:424NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:53:522NonePresentation Battle 10349: Execute action[1027]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:53:522NonePresentation Battle 10349: Execute action[1028]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:53:522NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:53:539NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:53:614NonePresentation Battle 10349: Execute action[1029]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:53:614NonePresentation Battle 10349: Execute action[1030]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:53:614NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:53:729NonePresentation Battle 10349: Execute action[1031]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:53:729NonePresentation Battle 10349: Execute action[1032]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:53:729NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:53:787NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:53:821NonePresentation Battle 10349: Execute action[1033]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:53:821NonePresentation Battle 10349: Execute action[1034]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:53:821NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:53:915NonePresentation Battle 10349: Execute action[1035]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:53:915NonePresentation Battle 10349: Execute action[1036]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:53:915NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:54:030NonePresentation Battle 10349: Execute action[1037]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:54:030NonePresentation Battle 10349: Execute action[1038]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:54:030NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:54:075NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:54:124NonePresentation Battle 10349: Execute action[1039]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:54:124NonePresentation Battle 10349: Execute action[1040]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:54:124NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:54:218NonePresentation Battle 10349: Execute action[1041]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:54:219NonePresentation Battle 10349: Execute action[1042]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:54:219NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:54:312NonePresentation Battle 10349: Execute action[1043]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:54:313NonePresentation Battle 10349: Execute action[1044]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:54:313NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:54:395NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:54:427NonePresentation Battle 10349: Execute action[1045]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:54:427NonePresentation Battle 10349: Execute action[1046]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:54:427NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:54:519NonePresentation Battle 10349: Execute action[1047]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:54:519NonePresentation Battle 10349: Execute action[1048]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:54:519NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:54:615NonePresentation Battle 10349: Execute action[1049]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:54:615NonePresentation Battle 10349: Execute action[1050]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:54:615NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:54:667NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:54:713NonePresentation Battle 10349: Execute action[1051]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:54:713NonePresentation Battle 10349: Execute action[1052]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:54:713NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:54:809NonePresentation Battle 10349: Execute action[1053]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:54:809NonePresentation Battle 10349: Execute action[1054]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:54:809NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:54:923NonePresentation Battle 10349: Execute action[1055]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:54:924NonePresentation Battle 10349: Execute action[1056]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:54:924NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:54:945NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:55:016NonePresentation Battle 10349: Execute action[1057]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:55:016NonePresentation Battle 10349: Execute action[1058]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:55:016NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:55:103NonePresentation Battle 10349: Execute action[1059]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:55:103NonePresentation Battle 10349: Execute action[1060]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:55:103NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:55:222NonePresentation Battle 10349: Execute action[1061]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:55:222NonePresentation Battle 10349: Execute action[1062]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:55:222NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:55:257NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:55:314NonePresentation Battle 10349: Execute action[1063]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:55:314NonePresentation Battle 10349: Execute action[1064]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:55:314NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:55:426NonePresentation Battle 10349: Execute action[1065]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:55:426NonePresentation Battle 10349: Execute action[1066]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:55:426NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:55:516NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:55:517NonePresentation Battle 10349: Execute action[1067]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:55:517NonePresentation Battle 10349: Execute action[1068]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:55:517NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:55:626NonePresentation Battle 10349: Execute action[1069]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:55:626NonePresentation Battle 10349: Execute action[1070]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:55:626NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:55:716NonePresentation Battle 10349: Execute action[1071]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:55:716NonePresentation Battle 10349: Execute action[1072]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:55:716NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:55:795NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:55:816NonePresentation Battle 10349: Execute action[1073]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:55:816NonePresentation Battle 10349: Execute action[1074]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:55:816NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:55:914NonePresentation Battle 10349: Execute action[1075]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:55:914NonePresentation Battle 10349: Execute action[1076]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:55:914NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:56:013NonePresentation Battle 10349: Execute action[1077]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:56:013NonePresentation Battle 10349: Execute action[1078]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:56:013NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:56:080NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:56:111NonePresentation Battle 10349: Execute action[1079]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:56:111NonePresentation Battle 10349: Execute action[1080]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:56:111NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:56:211NonePresentation Battle 10349: Execute action[1081]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:56:211NonePresentation Battle 10349: Execute action[1082]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:56:211NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:56:309NonePresentation Battle 10349: Execute action[1083]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:56:309NonePresentation Battle 10349: Execute action[1084]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:56:309NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:56:342NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:56:406NonePresentation Battle 10349: Execute action[1085]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:56:406NonePresentation Battle 10349: Execute action[1086]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:56:407NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:56:514NonePresentation Battle 10349: Execute action[1087]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:56:514NonePresentation Battle 10349: Execute action[1088]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:56:514NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:56:616NonePresentation Battle 10349: Execute action[1089]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:56:616NonePresentation Battle 10349: Execute action[1090]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:56:616NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:56:631NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:56:721NonePresentation Battle 10349: Execute action[1091]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:56:721NonePresentation Battle 10349: Execute action[1092]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:56:721NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:56:803NonePresentation Battle 10349: Execute action[1093]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:56:804NonePresentation Battle 10349: Execute action[1094]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:56:804NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:56:927NonePresentation Battle 10349: Execute action[1095]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:56:927NonePresentation Battle 10349: Execute action[1096]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:56:927NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:56:946NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:57:010NonePresentation Battle 10349: Execute action[1097]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:57:010NonePresentation Battle 10349: Execute action[1098]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:57:010NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:57:115NonePresentation Battle 10349: Execute action[1099]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:57:115NonePresentation Battle 10349: Execute action[1100]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:57:115NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:57:207NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:57:217NonePresentation Battle 10349: Execute action[1101]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:57:217NonePresentation Battle 10349: Execute action[1102]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:57:217NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:57:321NonePresentation Battle 10349: Execute action[1103]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:57:322NonePresentation Battle 10349: Execute action[1104]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:57:322NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:57:405NonePresentation Battle 10349: Execute action[1105]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:57:406NonePresentation Battle 10349: Execute action[1106]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:57:406NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:57:493NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:57:512NonePresentation Battle 10349: Execute action[1107]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:57:512NonePresentation Battle 10349: Execute action[1108]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:57:512NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:57:617NonePresentation Battle 10349: Execute action[1109]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:57:617NonePresentation Battle 10349: Execute action[1110]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:57:617NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:57:722NonePresentation Battle 10349: Execute action[1111]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:57:722NonePresentation Battle 10349: Execute action[1112]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:57:722NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:57:789NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:57:855NonePresentation Battle 10349: Execute action[1113]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:57:855NonePresentation Battle 10349: Execute action[1114]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:57:856NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:57:913NonePresentation Battle 10349: Execute action[1115]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:57:913NonePresentation Battle 10349: Execute action[1116]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:57:913NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:58:016NonePresentation Battle 10349: Execute action[1117]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:58:016NonePresentation Battle 10349: Execute action[1118]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:58:016NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:58:090NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:58:119NonePresentation Battle 10349: Execute action[1119]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:58:120NonePresentation Battle 10349: Execute action[1120]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:58:120NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:58:221NonePresentation Battle 10349: Execute action[1121]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:58:221NonePresentation Battle 10349: Execute action[1122]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:58:221NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:58:304NonePresentation Battle 10349: Execute action[1123]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:58:304NonePresentation Battle 10349: Execute action[1124]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:58:304NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:58:357NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:58:409NonePresentation Battle 10349: Execute action[1125]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:58:409NonePresentation Battle 10349: Execute action[1126]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:58:409NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:58:515NonePresentation Battle 10349: Execute action[1127]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:58:515NonePresentation Battle 10349: Execute action[1128]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:58:515NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:58:621NonePresentation Battle 10349: Execute action[1129]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:58:621NonePresentation Battle 10349: Execute action[1130]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:58:621NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:58:666NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:58:704NonePresentation Battle 10349: Execute action[1131]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:58:704NonePresentation Battle 10349: Execute action[1132]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:58:704NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:58:809NonePresentation Battle 10349: Execute action[1133]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:58:809NonePresentation Battle 10349: Execute action[1134]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:58:809NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:58:912NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:58:913NonePresentation Battle 10349: Execute action[1135]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:58:913NonePresentation Battle 10349: Execute action[1136]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:58:913NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:59:018NonePresentation Battle 10349: Execute action[1137]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:59:018NonePresentation Battle 10349: Execute action[1138]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:59:018NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:59:122NonePresentation Battle 10349: Execute action[1139]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:59:122NonePresentation Battle 10349: Execute action[1140]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:59:122NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:59:200NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:59:207NonePresentation Battle 10349: Execute action[1141]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:59:207NonePresentation Battle 10349: Execute action[1142]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:59:207NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:59:312NonePresentation Battle 10349: Execute action[1143]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:59:312NonePresentation Battle 10349: Execute action[1144]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:59:313NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:59:417NonePresentation Battle 10349: Execute action[1145]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:59:417NonePresentation Battle 10349: Execute action[1146]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:59:417NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:21:59:451NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:59:451NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:00:222NonePresentation Battle 10349: Execute action[1147]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:22:00:222NonePresentation Battle 10349: Execute action[1148]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:22:00:222NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:22:00:228NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:00:323NonePresentation Battle 10349: Execute action[1149]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:22:00:323NonePresentation Battle 10349: Execute action[1150]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:22:00:323NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:22:00:400NonePresentation Battle 10349: Execute action[1151]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:22:00:400NonePresentation Battle 10349: Execute action[1152]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:22:00:400NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:22:00:522NonePresentation Battle 10349: Execute action[1153]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:22:00:522NonePresentation Battle 10349: Execute action[1154]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:22:00:522NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:22:00:536NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:00:622NonePresentation Battle 10349: Execute action[1155]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:22:00:622NonePresentation Battle 10349: Execute action[1156]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:22:00:622NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:22:00:699NonePresentation Battle 10349: Execute action[1157]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:22:00:699NonePresentation Battle 10349: Execute action[1158]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:22:00:699NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:22:00:803NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:00:821NonePresentation Battle 10349: Execute action[1159]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:22:00:821NonePresentation Battle 10349: Execute action[1160]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:22:00:821NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:22:00:923NonePresentation Battle 10349: Execute action[1161]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:22:00:923NonePresentation Battle 10349: Execute action[1162]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:22:00:923NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:22:00:999NonePresentation Battle 10349: Execute action[1163]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:22:00:999NonePresentation Battle 10349: Execute action[1164]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:22:00:999NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:22:01:121NonePresentation Battle 10349: Execute action[1165]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:22:01:121NonePresentation Battle 10349: Execute action[1166]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:22:01:121NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:22:01:123NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:01:139NoneShutting down...

Amplitude.Framework.Application+d__101:MoveNext()

22:22:01:210NonePresentation Battle 10349: Execute action[1167]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:22:01:210NonePresentation Battle 10349: Execute action[1168]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:22:01:210NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:22:01:279NoneThe audio manager is being released...

Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()

22:22:01:279NoneReleasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

22:22:01:299NoneAudio bank Music has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:300NoneAudio bank MainBank has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:300NoneAudio bank Dialog has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:306NoneAudio bank UnitVoices has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:312NoneAudio bank Biomes has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:317NoneAudio bank Cities has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:319NoneAudio bank POIs has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:342NoneAudio bank TerrainTypes has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:342NoneAudio bank Animals has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:348NoneAudio bank Infantry has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:354NoneAudio bank Vehicles has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:357NoneAudio bank GUI has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:357NoneAudio bank Cruel_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:358NoneAudio bank Cruel_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:359NoneAudio bank Explosive_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:359NoneAudio bank Inspirational_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:359NoneAudio bank Passionate_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:360NoneAudio bank Passionate_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:360NoneAudio bank Thoughtful_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:361NoneAudio bank Thoughtful_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:363NoneAudio bank Narrator has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:363NoneAudio bank Explosive_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:364NoneAudio bank Inspirational_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:366NoneAudio bank BurkeBlack_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:368NoneAudio bank Lewis_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:370NoneAudio bank Lomadiah_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:372NoneAudio bank Quill_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:374NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:01:374NoneAudio bank SpiffingBrit_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:375NoneAudio bank Zerator_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:375NoneAudio bank Vengeful_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:375NoneAudio bank Vengeful_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:376NoneAudio bank BRKsEDU_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:376NoneAudio bank GamerZakh_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:377NoneAudio bank JdG_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:379NoneAudio bank Marbozir_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:380NoneAudio bank Shurjoka_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:381NoneAudio bank Ancestor_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:381NoneAudio bank Boudicca_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:382NoneAudio bank EdgarAllanPoe_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:383NoneAudio bank Lucy_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:383NoneAudio bank VictorHugo_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:385NoneAudio bank Frankie_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:387NoneAudio bank HandOfBlood_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:387NoneAudio bank CohhCarnage_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:388NoneAudio bank TianChi_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:388NoneAudio bank AlexeyKhaletski_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:388NoneAudio bank TwoDKiri_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:389NoneAudio bank SadDummy_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:22:01:389NoneReleasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

22:22:01:389NoneReleasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

22:22:01:390NoneReleasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

22:22:01:390NoneReleasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

22:22:01:390NoneReleasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

22:22:01:391NoneReleasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

22:22:01:391NoneReleasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

22:22:01:392NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

22:22:01:392NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

22:22:01:392NoneReleasing audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

22:22:01:461NoneThe Wwise sound engine has been released.

Amplitude.Wwise.Audio.AudioManager:ReleaseWwise(System.Reflection.MonoParameterInfo)

22:22:01:464NoneThe audio manager has been released.

Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()

22:22:01:486NoneThe playlist has been stopped because an event failed to be posted.

Amplitude.Wwise.Audio.MusicLayer:Update()

22:22:01:486NonePresentation Battle 10349: Execute action[1169]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:22:01:486NonePresentation Battle 10349: Execute action[1170]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:22:01:486NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:22:01:518NoneThe playlist has been stopped because an event failed to be posted.

Amplitude.Wwise.Audio.MusicLayer:Update()

22:22:01:549UI Steam[UI] Start unloading windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
Amplitude.Mercury.UI.UIManager:UnloadUI()
Amplitude.Mercury.UI.UIManager+d__148:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:01:654NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:01:946NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:02:221NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:02:505NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:02:816NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:03:049NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:03:327NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:03:613NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:03:870NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:04:120NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:04:435NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:04:689NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:04:898UI Steam[UI] Finished unloading windows in 3.3 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
Amplitude.Mercury.UI.UIManager:UnloadUI()
Amplitude.Mercury.UI.UIManager+d__148:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:04:929NonePresentation Battle 10349: Execute action[1171]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:22:04:930NonePresentation Battle 10349: Execute action[1172]: UnitMove. EmpireIndex=2. UnitGuid=10355, DestTile=[106, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:22:04:930NoneOnUnitMove skipped for #0 due to empty workingPath result.

Amplitude.Mercury.Presentation.PresentationBattle:OnUnitMove(System.Reflection.MonoParameterInfo)

22:22:04:968NoneThe AI is not handling the diplomatic action ForceSignEndWar as a demand gain, implement it

Amplitude.Mercury.AI.Brain.Analysis.Diplomacy.DiplomaticTermPass:ComputeInterventionTermScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:04:981NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

22:22:04:982NoneObject reference not set to an instance of an object

Amplitude.Mercury.Interop.ReligionUISnapshot:Synchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Interop.ReligionUISnapshot:Synchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionUISnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Synchronize(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Interop.Snapshots:Synchronize()
Amplitude.Mercury.Sandbox.Sandbox:Synchronize()
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

22:22:04:985None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

22:22:05:009NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:22:05:018NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:22:05:026NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:22:05:031NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:22:05:033NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:22:05:038NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:22:05:040NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:22:05:043NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:22:05:088NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__104:MoveNext()

22:22:05:103NoneCan't find entity 9922 of ongoing task. Fails the task 8410.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:05:103NoneMaximum allocation passes count reached (1) for empire 2.

Amplitude.AI.Brain:Run()

22:22:05:115NoneCan't find entity 3094 of ongoing task. Fails the task 1281.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:05:115NoneCan't find entity 6290 of ongoing task. Fails the task 5520.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:05:115NoneCan't find entity 7325 of ongoing task. Fails the task 2272.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:05:116NoneMaximum allocation passes count reached (1) for empire 3.

Amplitude.AI.Brain:Run()

22:22:05:126NoneCan't find entity 1808 of ongoing task. Fails the task 2534.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:05:126NoneMaximum allocation passes count reached (1) for empire 4.

Amplitude.AI.Brain:Run()

22:22:05:138NoneCan't find entity 2344 of ongoing task. Fails the task 1037.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:05:138NoneMaximum allocation passes count reached (1) for empire 5.

Amplitude.AI.Brain:Run()

22:22:05:147NoneCan't find entity 7225 of ongoing task. Fails the task 2261.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:05:147NoneMaximum allocation passes count reached (1) for empire 6.

Amplitude.AI.Brain:Run()

22:22:05:160NoneCan't find entity 4503 of ongoing task. Fails the task 1272.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:05:160NoneMaximum allocation passes count reached (1) for empire 7.

Amplitude.AI.Brain:Run()

22:22:05:171NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__104:MoveNext()

22:22:05:216NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

22:22:05:451NoneStorage thread stopped.

Amplitude.Framework.Storage.StorageThread:StopThread()

22:22:05:675NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

22:22:05:676NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

22:22:05:676NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

22:22:05:677NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

22:22:05:680NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:05:680NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

22:22:05:943NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

22:22:06:017NoneShutdown complete.

Amplitude.Framework.Application+d__101:MoveNext()

22:22:06:039NoneShutting down the sandbox thread...

Amplitude.Mercury.Game.GameManager:OnApplicationQuit()